I worked up a set of colored levels in Adobe illustrator, here they are one over the other in 2-D:

(click to get the full size image)
Here's the same place in a 3D-ish view:

(click to get the full size image)
I'm very visual and prone to do "studies" on a subject to see if I'm taking the right approach. The overall advantage of the two maps as presented is pretty minor but it did show me sticking to the same representation for the entire development of a large and complex space like the BigDungeon is not the way to go. Having more then one way to see the place is key.
I'd actually call illustrations like these groundbreaking, with no hyperbole intended.
ReplyDeleteToday's technology begs for whole new ways to look at the dungeon concept as a whole, new manifestations, new ways to manipulate the old tropes, which is just what you're doing here.
Very cool!
Plus, those graphics'd make a great t-shirt... :)
ReplyDeleteI spend a lot of time just enjoying the act of dungeon drawing.
ReplyDeleteoooh, T-shirts are a cool idea I haven't looked into...
rad. I just yoinked the 3d view to use in my Mutant Future game. I always need more floor plans.
ReplyDeleteThanks!
Very nice maps--like Kesher said--these are literally ground-breaking! The 3-D view of the levels so that one can track the interconnections is absolutely wonderful.
ReplyDelete