As the growth of BigDungeon is part of what this blog is going to be all about I had to share this.
Early work on BigDungeon took a wrong turn in development. I was enamored with making the map look different and whipped up an alternate style from the typical square grid dungeon- the big hex dungeon. It was a cool idea but strayed a bit too far from tradition for my tastes after dealing with it for a while.
A portion of one map is below for the curious to get a glimpse at what will never be and some of what I was spent dungeon development time on.